Pro Training Club

for Shoot 360

MEET SHOOT 360
The world’s leading immersive basketball training experience that combines in-person skill development with digital gamification and virtual competition

Who it’s For

The Student Athlete
The Shoot 360 experience is positioned to engage specifically with younger players, typically from 5th grade to high school.

Post Script:
During this time, students were extremely limited in their access to Shoot 360 facilities due to Covid.

The Goal

Design a new, real-time competitive gaming experience for basketball enthusiasts in-facility and from home, delivering the most unique, tech-enabled experience possible along the way. 

Offer technology-driven training and programs that cater to skill-building, entertainment, and global player connection.

Touchpoints:
Mobile App + In-facility interfaces, including tablets and interactive game play displays

The Student Athlete

INTERESTS
Friends • School • NBA Players • Instagram

MOTIVATIONS
Seeing skills improve • Watching what the pros are doing • Competition • Travel; games with other kids • “Fun nuggets”

PAIN POINTS
Self motivation • Connecting the dots with the technology • Receiving information in channels they don’t use • Ball handling

Prior Shoot 360 Experience

Mobile App and In-facility Displays

My Role

Researcher

  • Experience Strategy

  • Competitive Analysis

  • User Research and Audience Definition

  • Information Architecture

Designer

  • Journey and Touchpoint Mapping

  • Multi-platform UX Design for in-Facility and at home experience

  • Wireframing

  • UI Design Direction

Methodology

  • Research

    Understand the Student Athlete, current brand positioning and the competitive market

  • Strategize

    Focus on the opportunity space within the market that aligns with the goals of the business

  • Define

    Pressure test feature set for the Minimum Viable Product that prioritizes value-benefit to the user

  • Design

    Create personalized training paths aligned with the goals and passions of the Student Athlete

Discovery Artifacts

Definition

of the P.T.C. Offering

1.

CUSTOMIZED TO THE PLAYER & THEIR ATTRIBUTES

2.

BUILDS A MENTOR-LIKE CONNECTION TO PRO ATHLETES

3.

GAMIFIED TRAINING, BASED ON PERSONAL GOALS

4.

WORKOUTS ACCESSIBLE FROM HOME, OR A SHOOT 360 FACILITY

Key Features

  • Profile creation and personalization

  • Access to programs + one-off offerings

  • Onboarding to define goals and path(s)

  • Audio and visual content offerings and 'modes'

  • Real-time feedback and cues (visual, audio, haptic)

  • Use of storytelling and gamification to encourage engagement

Wireframes

Wireframes

Outcomes

The specialty offering of PTC was put on pause for business reasons, but Engin was asked to elevate the standard member experience to the level of the PTC experience because they loved what we had designed and wanted to open up the offering to all members.

Shoot 360 considered our concept of Paths to be revolutionary to their overall programming and offering. The personalization features were something completely new and led the experience to feel that much more curated and focused on the goals and skills of the user.

Check out the new version of the Shoot 360 App on the app store: